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Time Tunnel: 10 Games That Changed Graphics Forever (From Doom to Clair Obscur)

Do you remember when seeing a 3D character made of 10 polygons was considered the peak of technology? Today, as we stare at the photorealistic landscapes of 2025's 'Clair Obscur', it is easy to forget the long, strange trip we have taken. In this Tekin Plus special feature, we hop into a time machine to revisit 10 critical turning points in video game history—the games that melted graphics cards, dropped jaws, and erased the line between reality and rendering. This is the story of the pixel’s evolution.

1. Introduction: From Moving Squares to Living Worlds It is Monday evening, December 15, 2025. Let's take a brief respite from the breaking news of hacking scandals and stock market shifts to look backward.

If you show a 15-year-old today a clip of Pong —those two white lines batting a square "ball" back and forth—they likely won't believe that this was once the absolute pinnacle of human entertainment. The

path of computer graphics progress was not a straight line; it was a staircase. Every few years, a game would land on shelves that seemingly violated the laws of physics, a game that declared: "Forget

everything you have seen before this moment." Tonight at Tekin Plus, we have curated a list of 10 games that weren't just "pretty"—they were revolutionary. They brought hardware to its knees, defined new

standards, and paved the road to the digital reality we enjoy today. 2. The 90s: The Birth of the Third Dimension 2.1. Doom (1993): The Grandfather of Shooters Before Doom , the gaming world was largely

flat. When id Software unleashed this masterpiece, gamers felt, for the very first time, that they were physically inside the monitor. Technical Note: It is fascinating to remember that Doom wasn't actually

3D. John Carmack, a coding wizard, used a technique called Ray Casting . The game engine drew 2D vertical lines at different heights to simulate depth. The enemies were 2D paper cutouts (sprites) that

always rotated to face you. Yet, the illusion was perfect. It introduced the concepts of lighting, verticality, and texture mapping to the masses. It was the "Big Bang" of modern graphics. 2.2. Super Mario

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