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Night Tekin: Friday Night Madness; The 3-Hour Metroid Record, $1,200 Switch 2 Scalpers, Fresh GTA VI Leaks, and the Ethereum AI Pump

Friday, December 19, 2025, has come to a close. It was a day that shook the foundations of the gaming and tech industries. We woke up to the sound of Samus Aran’s arm cannon in *Metroid Prime 4*, spent the afternoon debating the terrifying security implications of AI Agents, and now, we end the night with a market that is absolutely exploding with hype. In tonight's Night Tekin, we are putting a magnifying glass on the four massive events that have hijacked the internet: A gamer who seemingly defied the laws of physics to beat Metroid in record time; the scalpers who are bleeding Switch 2 buyers dry; an insider who just dropped the ultimate GTA VI bombshell; and the crypto market, which has turned green on the fuel of "Artificial Intelligence." Pour yourself a coffee (or something stronger)—this is going to be a long night.

1. The Japanese Wizard: How Metroid Prime 4 Was Beaten in 3 Hours The highly anticipated Metroid Prime 4: Beyond was released globally exactly 18 hours ago. Nintendo officially stated that the gameplay

loop for an average player, exploring the vast new planets and solving the intricate puzzles, would take approximately 20 to 25 hours . But apparently, these rules do not apply to everyone. Hours ago,

a legendary Japanese speedrunner going by the handle "Samus_Zero" uploaded a video to YouTube that sent shockwaves through the speedrunning community. He managed to complete the game on "Hard" difficulty

in an unbelievable time of 3 hours, 42 minutes, and 15 seconds . 1.1. Technical Analysis: The Art of "Sequence Breaking" You might be asking, how is this physically possible? Did he cheat? No. He used

the game's physics against itself. In the Metroidvania genre, there is a core concept called Sequence Breaking . The game is designed linearly: you must get Item A (like the Missiles) to open Door B. However,

speedrunners look for exploits to bypass these requirements. Samus_Zero discovered a collision glitch in the new "Morph Ball" physics engine that allowed him to clip through an invisible wall in the "Crystalline

Caverns," effectively skipping 40% of the game's second act. 1.2. The "Infinite Bomb Jump" Glitch Explained Furthermore, he revived an ancient technique from the GameCube era: the Infinite Bomb Jump .

By timing his bomb detonations with frame-perfect precision, he was able to launch Samus into the stratosphere, reaching areas meant for the "Space Jump" boots hours before he was supposed to acquire them.

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